Friday, November 6, 2009

Muay Thai Tips


A list of Muay Thai Tips that my master taught me today. He kicked my ass.

1. All the power comes from the Hip Rotation (Everything except the Jab)

2. Flower in and flower out defense styles

3. When you throw a Kick, at the end of kick Push thru, that's where all the power comes from.

4. When you throw a kick, focus solely on the hips and snap it. You do not need to take a step but pivot with power and push it at the end of the kick.

5. When throwing the knee, lift up knee and push forward. Use your hips dammit.

6. Manipulate the joints, hinges. Examples would be:

Kick to the knee

Kick to the hip

Push wrist up, down, side

Hyper extend the shoulders and the elbows

7. When throwing a 1-2, throw the jab and then hit the same spot with the cross. And when you throw a jab, remember to use your shoulder to protect your face.

8. When throwing the 1-2 Kick, Don't hesitate, it a constant flow. ITS 1-2-3 not 1-2..3

9. When throwing the uppercut, use the opponent's chest as a guide to the chin.

10. All the power in the uppercut comes from the hips and basically the hand and forearm and elbow are just there to hit, but are not meant as the primary weapon.

11. When throwing elbow, use gravity to increase the power and force of the hit. Let it swing upward or downward and not sideward.

12. When you throwing a knee, and want power use the thigh.

13. When you block stay compact, cause they are aiming for your face and the side of your face so you do not need no crazy movements, Keep it TIGHT.

14. When you block a kick, use the lower back to take the impact, it may sting but it keeps you safe from organ damage and the lower back is a muscle. But do not make slow movements; take it quick and sharp so that your opponent does not see it.

15. When you throw a uppercut, the most important thing to remember is to rotate you hips and pivot your foot.

16. When you throw a kick, pivot you foot and follow thru with the kicks, keep practicing this unless you correct your balance and become comfortable with it.

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17. Shoulder covers chin when throwing a jab

18. When throwing a cross, roll hip into the punch.

19. Keep weight in back foot.

20. Pivoting is like putting out a cigarette.

21. When kicking it how you shift your hips into the move.

22.When kicking, pivot the other leg you are kicking with. Screw that foot into the floor, then kick into the bag. If you kick with your right leg, pivot your left leg.

23. Roll your hips while moving your feet.

24. Back foot turn in, then lead knee turns in, when throwing a proper hook. Shift and use the momentum of the hips.

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25. When throwing a cross, put pressure on the ball of your foot. Protect your chin

26. When throwing a left hook, make sure that your shoulder is protecting your chin. Keep elbows in, using your back and triceps muscles.

27. When throwing uppercuts, push up one your toes, and use the opposite hips, (example hip into right uppercut)

28. Head always stay in the middle, no matter what.

29. Power comes from the snap of the hip

30. Keep elbows in, if elbows flare up you leave yourself open and lost alot of power.

31. The snap is the turn of the wrist, the head stays in the center where your bellybutton is at.

32. Remember hook can go to the body or head.

33. Twist of the hips, turn of the knees to build momentum.

34. When throwing a knee, lift knee forward and thrust your hips forwards, your back will way back. Front of the knee with your foot pulled back.

35. It all about the hip flexors, driving the knee bone into soft midsection of the opponent.


A list of Muay Thai Tips that my master taught me today. He kicked my ass.


36. Go High Low High, do not just throw left right left right.

37. Focus on your Jab because it keeps the opponent from throwing the cross and keep them busy.

38. When you go into a punching combination, go 1 2 3 and then slip out in a angle and just a straight line, also keep your hands up.

39. Bully the boxer so that he can be off balance and be on his heals by pushing him away.

40. Focus shortening up speed of the combination. The time between the first punch and last punch should be as short as possible.

41. Start with lead and end the combination with the lead hand. Because if you end in an odd number you leave yourself open to get hit.

42. Inside punching, get comfortable and try to find out how close you can get to get power, try to train inside punch in now.

43. When santosh throws the double jab, parry the first jab, then block the 2nd jab.

44. When you parry don’t overextend, it is a quick short pat to avoid the punch.

45. For a triple jab, its parry block duck

46. for a jab to the body, pinch body in

47. you can block 35% of hits with good posture, and the best counter is your own hook, for the right cross put hand in the way,

48. Bob-dropping your body to a lower position

49. Weave Making a C with your head

50. Snip- Rotating shoulder to left or right

51. BOB SNIP Weave

52. Slip Dip and Drag

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Things to remember when you are about to get hit:

53. Keep your eyes on the opponent and never turn your back.

54. Try to avoid blinking.

55. Control your instinct to flinch

56. Move, keeps the opponent guessing.

57. Allow close misses

58. You are going to be surprised that over time you will notice fewer and fewer of the hits. They really don’t hurt as much as you perceive them to in the first place. It’s just such a foreign concept for most people to get hit in the face that when it happens it’s like WOW. After a while though, it’s nothing more than a nuisance (for the most part). Even better is that with enough practice, things will slow right down and you will feel like you are in the matrix.

59. Getting hit is not as bad as it seems. Sometimes it hurts and is going to break things or cut you, but generally, hits are relatively harmless. The pain lets you know you are still in the game. The key is getting accustomed to your own reaction (generally fear) and dealing with it effectively. You’ll never be 100% ready for a hit, but you can condition yourself to deal with it better than turtling and crying like a baby.

60. Use angles

61. Use feints

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62. When boxing slip, they know their range. Slip the punch involves just above you is the position above your bellybutton. Know you distance, use your waist you are able to move your body anyway you want and maintain a safe distance. When you slip a punch you always want to go to the outside of the opponent. Slip and back, you are following your opponent on the way back. Not as instant.

63. To block the jab, turn your hand, and block and instantly counter back with your own jab. Instant reaction. As soon as the guy throws the guy you are instantly on him.

64. When fighting a pressure fighter, move around, and tie him up if he gets close, and rub him with the jab. Uppercut is important punch to keep a pressure fighter off of you.

65. punching at angles – Jab is used to find distance. A cross is a full extension of the arm, feet and toes turn to get max. Power.

When you throw the hook, let it come off a duck down.

Jab to body, opponent comes down, the cross to the jaw.

When you go under a punch, make an angle as you go up.

66. When you shadow, first try it in a standing spot, then add movement to the routine. Keep elbows, when are you the proper stand, keep majority of the weight on the back foot, give you power in the back hip and now need to do is push to throw strikes. Don’t roll over the toes.

Go high and low; don’t keep the punches all in the same distance and angle.

Look for openings, shift to left or right and throw a hook to the body.

67. When you throwing a kick, it like you going thru the floor while screwing the foot into the floor. When throwing the right leg kick, you can bend slight your left knee, kicking with right leg, turn your shin bone across the bag.

Left leg kick, bend right knee slight and pivot right foot, the drive hips over, pivot on the foot and turn on the hips.

68. Twist body for power, stand shoulder wide.

69. Jab, then right low kick. When it hurts, start adding 1-2, 1-2-3 and then finish with low kick. Set up the low kick, and then follow with punching. And then add the low kick again in the end.

70. Go low with the right cross; because the opponent will usually follow you down, then you add the high hook to the head. Then finish with 2 knees.

71. When throwing a hook, drop your hip to the center, and back stays straight, while knee in with the hip, while keeping other arm up to protect chin, then wine up and weight transfer from back to front foot and throwing the hook if you throw left hook, then left knee into it. Don’t go up, just throw and hook and drop knee and drive hip in.

72. For uppercuts, same motion as hook, feet still flat but now you trying to get under the chin. Pressure on the ball of toes.

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73. Start with the body, and after a while your opponent will start to drop his hands and then go for the kill and attack the head.

74. When you are in fight, remind yourself to relax, cause if you become too anxious your hands drop and you end up receiving damage that could have been avoided.

75. Look at shoulders of your opponent for better tells, it is usually the first thing that shifts when your opponents begins a punching movement.

76. Place a tennis ball under your neck and hold it in place and practice shadowboxing and hitting the heavy bag. This technique helps you keep your chin down and away from danger.

77. Place a pad or glove underneath your armpit and practice, this will help you keep your hands up.

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78. one way to catch a right straight, is to catch it before it reaches your chin, by turning your shoulder over to protect yourself.

79. Go High Low High, do not just throw left right left right. The process of changing the angles is to get your opponent to drop his hands and leave himself open for a head shot.

80. Focus on your Jabs because it keeps the opponent from throwing the cross and keep them busy.

81. When you go into a punching combination, go 1 2 3 and then slip out in an angle and not just in a straight line, also keep your hands up at all times.

82. Focus on shortening up the speed of your combinations. The time between the first punch and last punch should be as short as possible.

83. Sometimes it better to end the combination with a jab, to keep distance from getting counterpunched. Example. 1,2,3,1 1,2,4,1 etc….

84. Inside punching, get comfortable and try to find out how close you can get to get power, try to train inside punching now.

85. When santosh throws the double jab, parry the first jab, then block the 2nd jab.

86. When you parry don’t overextend, it is a quick short pat to avoid the punch.

87. For a triple jab, its parry blocks duck.

88. For a jab to the body, pinch body in and bend at the knees, but keep the other hand up to protect your chin and make it fast and tight as you leave yourself open to getting hit.

89. You can block 35% of hits with good posture, and the best counter is your own hook, for the right cross put hand in the way,

90. When boxing and you have to slip a punch you have to know their range. Slipping a punch involves moving into a position above your bellybutton.

Know you distance, use your waist you are able to move your body anyway you want and maintain a safe distance. When you slip a punch you always want to go to the outside of the opponent.

Slip and back, you are following your opponent on the way back. Not as instant.

91. To block the jab, turn your hand, and block and instantly counter back with your own jab. Instant reaction. As soon as the guy throws the guy you are instantly on him.

92. When fighting a pressure fighter, move around, and tie him up if he gets close, and rub him with the jab. Uppercut is important punch to keep a pressure fighter off of you.

93. In order to create opening it is key to Punch in angles – A Jab is used to find distance. A cross is a full extension of the arm, feet and toes turn to get max. Power.

94. When you shadow, first try it in a standing spot, and then add movement to the routine. Keep elbows, when are you the proper stand, keep majority of the weight on the back foot, give you power in the back hip and now need to do is push to throw strikes. Don’t roll over the toes.

Go high and low; don’t keep the punches all in the same distance and angle.

Look for openings, shift to left or right and throw a hook to the body.

95. When you throwing a kick, it like you going thru the floor while screwing the foot into the floor. When throwing the right leg kick, you can bend slight your left knee, kicking with right leg, turn your shin bone across the bag.

Left leg kick, bend right knee slight and pivot right foot, the drive hips over, pivot on the foot and turn on the hips.

96. Twist body for power, stand shoulder wide.

Combinations

97. Jab, then right low kick. When it hurts, start adding 1-2, 1-2-3 and then finish with low kick. Set up the low kick, and then follow with punching. And then add the low kick again in the end.

98. Go low with the right cross; because the opponent will usually follow you down, then you add the high hook to the head. Then finish with 2 knees.

99. When throwing a hook, drop your hip to the center, and back stays straight, while knee in with the hip, while keeping other arm up to protect chin, then wine up and weight transfer from back to front foot and throwing the hook if you throw left hook, then left knee into it. Don’t go up, just throw and hook and drop knee and drive hip in.

100. For uppercuts, same motion as hook, feet still flat but now you trying to get under the chin. Pressure on the ball of toes.

READING THE SIGNS

101. How to read the signs?

102. The hips don’t lie, don’t look at your opponent eyes instead start looking at his center of mass and how it shifts.

103. If a hip begins to rotate towards you, something is coming from that side. It is a sign of loading - bringing power up through the legs, torso, to the punching arm.

104. Make your opponent tell you what they are. Throw something at him and watch closely. You may have heard the term "feeling out" round. Both opponents are seeing how each other react. So, throw a good jab at his face and watch what he does

105. Watch for the twitch in the shoulders, the loading up of his punches, and for there is tension in the opponent.

106. But an opponent who suddenly tenses is likely to attack or move. You have to be relaxed when you box. Tensing up in an effort to jab speedily will only forecast what you are about to do. Practice jabbing from a relaxed state, and look for this tell in your opponents.

DEFENSE

107. Slip Right Hand over your body and step and slide go to body or either head or double up the hooks, Practice the crouch, get down low, but keep right hand in position to block, and if the punches are coming after you, you pull back and counter, useful for fighting taller fighters who have to punch down to you.

108. Moving up and down, Body head, and then head, got to be 1 2 fast then move bobbing and weaving

109. From inside, opponent head down, don’t stay long, uppercut, hook and the right hand, then step and slide to the step and end with the right hand, before you get inside, work into it with multiple jabs, and then throw right hand to get in close,

110. 1 2 3 4 hooks to the body and the step back and push back and finish with 5 6 and plant in the end.

111. Jab Jab moving not giving him a target at any time, 1 1 then 1 2 then step around and throw that right hand and jab as you are moving.

112. Inside going out, on the inside throw combination, step back with right leg to punch with the left hook and throw right hand and take a step to give it that power.

113. Practice the punch drop tech. / throw a jab/drop then uppercut, then hook, jab, drop, uppercut, drop, and the hook

114. body shots, then hook then jab away, fight in and fight out, wherever u punching keep your body behind your punches, don’t let your hands ever drop,

Jab Combinations

115. Lower jab so that opponent can drop his hands, drive off back foot when jabbing and then pull your left foot when you throw the right hand.

Good when the opponent swaps down your initial jab he leaves himself open to get the right hand to the face

116. Start to jab to the head then hook to the head, requires good footwork, after you jab, you have to turn and pivot and bring right foot up and lead with the shoulder and turn with the left hook,

Be smooth, leave right hand on the face so that you can protect your chin,

117. Left jab, then left uppercut, only change is the slight tilt of the shoulder and weight distribution and as you go the uppercut the weight will be in the left leg,

You want to attack his body; lean into and also good to slip inside bring your body down where you going be attacking so that you do not just bring your hand down,

118. Jab to the body, then hook to the head left hook, you are trying to draw his hand from his chin, if your hook is short you might have to add a extra step, but if opponent rushes in you do not have to take that extra step.

119. Jab, Right hook to the body, when you throw a body shot, STEP, DROP, COVER, PIVOT Short hard punch right into the liver make it fast. Start with 2 jabs.

120. Set up with the jab and if you see that he try to block with his hand, go to the chin with the straight cross

121. 1 2 then another 1 to clear yourself out. 1 2 3 Step out 1 2 3 Duck out 1 2 3 Change your angle

Trying to get inside his guard and catch him right on his jaw. After you complete the combo you automatically have either get out of the away or change your angle

122. Double Jab the first jab is to get the fighter off balance and use the second jab to score, back foot comes underneath you when throwing the jab, the first jab will hopefully sit him on his heels,

123. Body jab then head jab, shuffle forward on both punches, you have to drive off your back foot, with hard jabs to the body you can open up your opponent.

DISTANCE DRILL

124. Have a partner put a hand out 3 inches from my face and he moves up down side to side while keeping the same distance, use the calves.

125. Put a bag between your legs and keep proper stance and push all the power from your back leg when your throw a straight punch. Concentrate, feel yourself digging into the mat, think of throwing a discus, power from the back leg.

127. Straight punch to the body, maybe the opponent will bring his hands down to go for a hook to the head, Low4r your body so that you are able to drill your whole body behind the punch, the lower it travels the more power it has,

128. Keep your eyes on your opponent during striking, the body you don’t see coming is probably is the knockout shot, if you keep your opponents and connect you maybe can go with the punch or you can brace yourself and go with the punch, keep your eyes on the opponent on his chest, do not focus on his eyes they can lie to you.

How to box a southpaw

129. Your best hand will go against his, stay away from that.

130. Southpaw lead with the right hand so your want to be on the outside of his jab of all times so he can’t hit you with his best punch his left, moving to the outside is the most important thing to remember. And moving the feet so that they cannot get away.

131. Overhead right, or right hand to body and left hook to the face, go outside and hook over that right jab, slip outside the jab and come in with the hook, left to the body/left to the head

132. Make a angle to throw left hook underneath or to the face, Keep on the outside, long range and pat his punch or a hook, or jab or using a reverse parry and throwing a hook to the body. Think defense,

DEFENSE

133. Roll away, stay with chin tucked in and you just turn leaving you in a position to counter

134. Slipping can be done 2 ways, 1 inside a jab, pin your opponent free hand so that you can protect yourself from a straight punch,

Slip to the outside, slip away from the jab, better to follow up with combinations,

135. Ducking, Bobbing, ducking under hooks or swings, put you position to counter what is open head or body, that is why it not recommended to lead with hooks, shift weights back and forth,

136. couch, you are able to pull back, and if someone swings at you can go underneath it and counter, get down low, but keep right hand in position to cover and block, and gives you ability to pull against taller guys.

137. Catching punches- done with the right hand, always want right hand loose free and easy, elbows in and keeping hands close to the hand, just palming the punch, and come back with own jab and using it as a shield,

138. Parry- quick motion done with right hand open, quickly so you can get right back to position, go for the wrist, learn how to step outside and drop cover pivot and hit your combinations.

139. Pull away, just steps back; just know when to do it,

140. Bat down, hands held higher and open, can pat down jab or straight punch and can counter off of it, if opponent comes rushing in you can leave both hands high to bat it down.

141. Blocking/Elbow up to cover head/rampage style- used against hooks, maintain balance,

142. If you trapped in the ropes, and nowhere to go, if you can’t side step, crab and dive right into his chest and get out and not real pretty

143. Side step 3 or 4 ways to do this, bring feet together and step over, just pivot step fire, bring feet back and start circling,

144. defense against left jab, catch it like a baseball, don’t go too far, relax and catch it watch your opponent on the chest and his hands never focus on the eyes, practice being loose, and turn it right back, to parry a jab to push it out of the way and is usually done to counter back,

145. How to block a right hand,

Catching the right hand,

Catching with the shoulder, let the punch hit your shoulder, pick the shoulder up and turn into when you know you are able to get hit,

If you are caught with hands down and it is too late to protect with your hands, you have to roll under the punch, take the head and roll it right around and come as close to the glove as you can, you can bend your knee a little, it’s not a dip it’s a roll, practice rolling first, make it quick, 1 solid move,

146. No time to parry, block, or duck, last but not least, roll with the punch, let the punch land and spin it off, the opponent will lose all his power, spin the head, but get it right back, it is the last defense move,

147. When throwing a left hook to the body, step, drop pivot, do not bend over and when you add a hook to the head, step, drop pivot and slight bend in the knee pivot again and hit with a hook to the head. Never bend over, drop from the knees, do not take it back out. Trying to create speed.

148. Jab jab, shuffle hook hook, shuffle, never in a straight angle. You use this with different combinations. Remember to shuffle and create angles; never go in a straight angle.

Jab to the body

149. You can jab to the body and as soon as you throw, step back out

150. Or you can step out and throw a higher jab

151. Or you can jab to the body and step out to the right.

High Jab

152. If you want to parry and then jab, parry downward into your left armpit so you don’t block yourself and allow space to throw you own jab

153. Jab and go out, and again, and the wait for him to come you walk back very slightly (slight Rock back) and you throw a jab to them creating a collision and that it what you want. 2 forces coming together also have option to throw a right hand counter, this is after 2 jabs it is a set up with the jabs coming in and out, give opponent a chance to fall into a pattern you are doing

Pressuring a fighter

154. Using BOB, hands nice and high, and good hip movement, slip and nice short punches, rolling putting pressure, making angles, keeping nice and close, if you get long, you push jabs out and right hand to head and body

155. Also can practice long hooks coming from the feet,

156. Feints with the jabs, feint to the body and go high with the right hand overhand and you can end it with a left hook, be in position for the hook though,

157. All comes from good balance, making angles, coming around the body, quick moves,

158. Throw a cont. 20 punches from hips to the head.

159. it hard for a opponent to generate power by punching backward, so try to push him backward and not giving any room to get power or punch,

160. When fighting a classic boxer, do not just follow him, cut off his angles, and disrupt his game, slipping, catching jabs and throwing right hand left hook. Close the ring off so they have no room

Boxing Counters

161. Lateral Deflection with step. Take a half turn to the outside to avoid the blow, and at the same time, push the blow and counter with a shot to the head. This is used against a straight punch.

Southpaw

162. against a southpaw, you have to move to the right and block with the right arm.

163. Step and punch, used against a jab, take a step back to avoid the blow, and then take a step to the front to deliver a jab and transfer your weight toward opponent.

164. Lean back and punch, used against a jab, lean back so your opponent misses the jab, and in the process you weight is shifted to your rear leg. Then promptly counter with a jab and transfer weight forward.

165. Do not lean back too much; also your chin must be lowered to your chest to protect the throat.

166. Deflect and punch, against a straight punch, move the opposite hand with a turn of your upper body to the inside, and counter with a punch and turn your chest back for greater impact.

167. Ensure that your body is kept loose and do not deflect you opponent’s arm too much to the inside or you will not have the ability to make any quick moves.

168. Front kick, as you as you recognize the beginning of a punch, carry out a front kick to the stomach.

169. Turn to the inside and punch (Against Southpaw) as soon as you detect the attack, turn your shoulder and upper part of the body to the inside so your opponent will miss the target.

170. In the course of the move, carry out with a straight punch. Protect yourself by moving the upper part of your body and hitting back with the right arm.

171. Look at the person in the eyes and then fake him out and go for a body shot.

172. Focus on his chest.

On BOB

173. Body L, R then hook to the head.

174. Hook uppercut, nice and tight pushing jab out.

175. Left hook to head.

176. Fake to the body, right hook to the head, jab tap fake, and you end with a left hook to the head.

177. Jab then step to the right and throw a body shot either a hook or uppercut and step and pivot right on out and not back to the same spot to get hit with a counter.

178. Drop, and then throw a straight body shot, and then pivot to the left to get out of the way.

179. Lean to the left and drive up a left uppercut, get used to pivot and turn and not to step back into the way of action, move instantly into a defensive move.

Jab Deflection

180. As soon, as you slight deflect the jab, turn your shoulder a little back and throw back a fast 1, 2.

Corner fighting

181. How fight when in the corner: Never just punch left right left right, sometimes double it up, double left, double right.

Eyes open

182. A drill to keep eyes open, you are in the corner, and the opponent throws all kinds of punches at you, mimumnal movement, deflect and if you see the opponent you counter with a right straight, focus and tune in.

183. DO you want him to see if you want see a straight to the body, sometimes you want to hurt the opponent and when feel that punch had impact but now you going to lower body and go slower and give him time to block and he automatically moves forward and then throw a left hook to the head.

Jab work

184. Body jab, then jab to the head, shuffles on both punches, on the 2nd jab you have to drive back foot off you to throw a hard jab to the head,

Ducking

185. When ducking you want to roll underneath the punch, circular movement, ducking and bending the knees, pull yourself under the punch, change the angle of your body,

186. When you duck you change your angle and change your guard hand, keep your right hand guarding your face and the left hand ready to hit,

187. This is a duck for a overhead right straight to the head, the above,

188. Duck under a left hook, roll in and underneath, head makes a pattern, feet turn apporertiaely, complete the move and come all the way back up, you eyes have to follow thru waist level do not keep eyes directly back on the head you leave yourself expose

Slipping

189. Slipping- moving head to the side, bending at waist, roll in the hips keeping back straight, keeping head facing forward, slip head behind right hand, when you slip you want step in and move in, move shoulder in

190. Do want to lean on the right leg; you want to get inside cut off opportunity to get hit, actually moving in towards opponent. You want to come in; when you slip you have to move in at the same time come in towards your opponent. Slip to the outside of his arm and move inside towards opponent but head is moving to the outside.

191. Slip to the left, slipping out changing angles slightly, the feet change the angles, against a right hand, want to go forward, want to predict that the opponent is about to punch to make a slip more efficiently.

Heavy bag punching

192. Remember when throwing a right straight, put shoulder into it, snap and put that hand RIGHT BACK.

193. Looping right hand- loop it over the top,

194. Double left hook, take half step or a little jump. To the left, left hook to the body then hook to the head, turn at the hips going flat footed

Front-roundhouse kick

195. Feint a front kick, and then throw a roundhouse kick when you see a opening,

Clinch

196. The key to clinch, trying up opponent, breast movement, hands up go right between gloves, pulling hand in between your hips and head on his shoulder,

Dirty boxing

197. dirty boxing- low blow to the hip, right uppercut turn into a elbow, the glove will come out slight the elbow will come hit the sternum and one in chin, punch in the inside of the arm hit in the soft part of the bicep can reddener a man in a bad position, in the clinch position using his head to hit your chin, thumb to the eye, getting opponent in arm bar and twitching body to dislocate the elbow,

Southpaw

198. Fighting a southpaw, remember you both are directly in front of your big guns, not recommended, stay over and keep left foot outside opponent right foot and stay in a angle, for hook to body and head, don’t try to jab constantly to a southpaw, stay a long range and let him do some leading, and pat his jab down and maybe counter with your own jab or a reverse parry to step to the side of the opponent to throw hooks. Think defensive and long range,

COUNTERS

199. how to counter right hand to the body, one is to block and one to parry, using elbow in boxing position, pick it up with a elbow, be careful of the set up of the left hook to the head, stay in boxing base, picking it off with the elbow, and then come back with right hand to the head, instant reaction

200. Using a parry- turn him with the same hand and tap him back with a right hook, but more advanced, turn it outside of him and counter punch right away.

201. countering a left hook to the head, good time to counterpunch, you the block it or slip it, roll with the shot come back with left hook , right hand, left hook,

202. Duck the left hook, slide to the side and counterpunch with straight, hook

Countering the Jab

203. Wait for opponent to throw a jab, block it with same hand, and throw back a instant 1, or 1,2, or 1, 2, 3,

204. Counter a jab off a slip want to go to the outside of the punch, with a angle to come right over the top with a right hand, following the opponent hand back, slip bang, left hook

205. Slip and step to the outside and come back with a right hand, step over and go with a right hand. OFFSTEP, little slip to the outside and come with a right to the head, right hand comes right over.

Countering a straight right hand

206. Countering a straight right hand block it with the elbow by pulling shoulder in from a boxing position catch the shot with the right glove put yourself in position to throw a right hand, follow him back with your own right hand. , Torque with body follow back with own right hand down the middle, also can come back with a uppercut, you usually end with the same hand that is coming right at you. The guy throwing is leaving himself open for the right hand to be countered.

The shortest distance between 2 punches is a straight line.

207. On a slip, you get into a left hook, get to the outside, but watch out his left hook, don’t throw chin in the air,

Slip the outside and come back with your left hook and straight right hand.

Countering a left hook

208. Countering the left hook to the body- how to defend against it, keep elbow in, pivot off to the left with the shot and keeps the impact off with the body shot, shifting a little takes a point of impact away from the opponent.

A good countered punch is the left hook to the opponent head, land the shot and then you can also pivot away from the guy, also you see it before you tried to throw a left hook to the body, you can throw you own left hook to the head.

Be aware of 1,2, 3, left hook to the body, just a little pivot to the side can offset the impact of the punch and come back with your own left hook to the head.

209. Right uppercut to the inside, stay closed up and catches it on the elbow and fire it right away,

210. Your stance should have chin tucked, lead shoulder slightly shrugged, elbows in, hands up, knees slightly bent, feet shoulder width apart, nearly parallel. and groin not open.

Basic Sparring Tips

211. Learn to become really comfortable standing just out of his reach. Develop the sensitivity to gauge people's reach, and allow them to just barely miss.

212. Never take your eyes off of your opponent.

213. Don't always try to stay out of his reach, or you'll always find him out of your reach.

214. The thing that weakens an opponent's offense is your own offense. Everything else (e.g. slipping without countering, blocking as an isolated movement) is just prolonging the inevitable.

215. Learn to read his hips. Whenever a hip comes toward you, that is advance notice that something is coming from that side.

216. The jab helps to make you a good boxer. Without one, you're just a puncher (which can also be effective, but requires specialized attributes to pull it off).

217. There's a saying in boxing that your jab is a can opener, and your cross is a spoon. The opponent is a can of meat. You've got to use your can opener to open the can BEFORE you can use your spoon to dig out the meat.

218. Two things to remember in throwing your hook. Lead foot rotates on the ball like you're crushing peanuts. Lead arm hooks horizontally and tight, like you're grabbing one of your friends around the neck with your arm and saying, "Come here!" (the noogie position).

219. Balls of the feet are the gas, heels are the brakes

220. It is better to give than to receive (ie. better to be punching the opponent than receiving punches).

Tips to remember when in a fight.

Better be quick and suddenness

221. Speed is very important. But quickness and suddenness are even more important. Don't build up in speed. If you do, you will tend to miss against a person with movement, even though your punches are fast at full extension. This is because there is a discernible buildup in your acceleration.

Relax for speed

222. Relaxation is important for speed. Don't tighten your fist up until you're almost fully extended.

Cover Chin

223. Look down your punching arm like you're looking down the barrel of a gun. This will help that arm to provide cover for your chin on that side while you're punching.

224. Proper loading is essential for power punching. But, do not telegraph. Conceal the shift of weight in your combinations.

225. Your cross will put you in a bob position. You should be ready to stay low and elbow block, weave under, or jab to correct your posture. DO NOT just stand there fully extended with nowhere to go.

226. In your stancing and movement, do not put more than 60 percent of your weight on either foot except in brief extreme situations.

227. Don't dance around, or bounce up and down. Quick, short, even-keeled adjustments are what you want. Stay mobile, but don't waste any motion. In keeping with the gas and brakes analogy above, stay on the balls for quick range adjustment, but SETTLE IN on your punches.

Hips generator for power

228. Your hips are your generator. Plug everything you do into your generator. Throwing punches without the hips is like fighting a duel with an unloaded gun. You might get the first shot off, but he'll be the one who really connects.

229. Better to make him miss by an inch, than by a mile.

Match head with your target

230. You have to drop your head to the level of your target. THIS INCLUDES BODY SHOTS. Not to do this is to get hit.

Boxing Logic

231. The power of your punch is on the very end of it. This is one way in which boxing/fighting is a range game. You've got to find your distance, in order to tee off.

232. Often, an opponent is ready to move once off of your first attack to make you miss. But, usually after this first movement he has nowhere to go unless he's pretty good. Often you can catch him flatfooted at this time, if you're ready to follow up and keep gaining range.

233. The chin is the magic button. Tuck yours, exploit his.

234. Jabbing is a game of controlled lunging in coordinated footwork to achieve the right range for other things.

235. The quality of your sparring partners will influence your skill level. Highly skilled fighters do not need to go full contact all the time to get a lot from the exchange. You should shadowbox EVERY DAY.

236. Number your punches; work with a good feeder calling them out by number. The feeder should collide the mitts with your punches so that the mitts do not snap back, making it possible for him to stay with you on faster combinations, and to give you a satisfying impact when you punch.

237. NEVER uppercut a person whose head is above yours. It's a waste of time. The rule is: his eye level is equal to yours, or below

Hitting the Pads

When feeding the mitts, you'll want to follow a number system for all the major angles of attack.

E.g. 1-jab, 2-cross, 3-lead hook, 4-overhand, 5-lead uppercut, etc. Call out the combinations by number.

1

1-2

1-2-3

1-1-2

1-3

1-2-3-2-3

1-2-5-2-3

1-2-block-3

1-2-3-weave-3

parry-2

parry-2-3

block-2

block-3

etc.

238. Throw double jab, then step off and create a angle.

239. Step off with the lead leg and let the rear leg follow it.

http://www.boxing4free.com/angles1.jpg

http://www.boxing4free.com/angles2.jpg

An example would be if you threw a double jab, then stepped at a 35 degree angle toward your opponent and threw a combination of punches. By stepping, you were able to create an opening for your punches AND it makes retaliation by your opponent difficult

240. Forward - Back - Side Step To go forward, take a small step with your LEAD leg, then bring the REAR leg up to get back into your regular boxing stance. To go backwards, step with your REAR leg FIRST, then bring your LEAD leg back.

To go to the side, step in the direction you want to go with the leg NEAREST that direction. Then bring the other leg over. For example, if you are in an orthodox stance and want to go left, step to the left with your LEFT leg FIRST. Then bring your RIGHT leg over to get back into your regular boxing stance.

241. Shuffling Shuffling is a faster movement than stepping. Rather than chasing after an opponent, or running away to retreat, shuffle your feet. With shuffling, the rear foot moves first in this movement, then the lead foot. Basically, the rear foot replaces the lead foot. Shuffling looks alot like skipping except there's no hopping and there is no crossing of the legs.

242. PivotingTo execute a pivot, shift your body weight over your lead foot, swing your rear leg either left or right (depending on the direction you are turning) and then turn the rest of your body.

243. DEFENSE



Shielding, commonly known as blocking, is simply using your arm to absorb the blows delivered by your opponent. Shielding is best used against hooks, overhands, and wild punches.


To shield your head, slide your arm from the on guard position to the side of your head, making sure there there is NO space between your arm and your head. In other words, your arm should be resting on your head and the arm must be bent.


244. Parry To execute a parry, get into the on guard position (in a real boxing match, your position will vary). Then with the rear hand, slap the opponent's fist just before it reaches your face. Slap horizontally from right to left (orthodox stance) or left to right (southpaw stance). There is a slight downward motion, but avoid exaggerating the downward motion and do not go beyond the opposite side of your face. You don't want your opponent's punch to get tangled up with your other arm.

245. Slip-

Seems to me that you can go to three different boxing trainers and get three different answers to the same question; how do you slip a punch? First I'll show you the common method, then I will show you the method I prefer. The slip is to be done on a jab or a cross. In other words, use the slip to defend against a straight punch.

246.

2. The second method, which is sometimes called bobbing, is done by moving your upper body at a 45 degree angle to left or right of a punch, you lean slightly forward as well. This is effective against a single straight punch. And once again, it is to the outside of the punch that you want to be. You're less likely to be hit with a follow up punch. I also, in most instances, take a step to the left or right, usually between 35 to 45 degrees from the punch. This allows you to counter from a different angle and if you're fast enough, you could land a combination of punches.

247.

I honestly believe that is you could do the Tango, Merengue, the Salsa or any one of those Latin dances, you have a good chance of being a good boxer. Especially a defensive boxer. The weave is not unlike a dance move. Simple, elegant, and effective. The weave is used against hooks and wide punches.

Weave



If your opponent throws a hook, slightly dip your body to the inside of his punch (similar to a slip), then bend your knees and roll under the punch, so that it goes right over your head and you're now on the outside of his arm, raise yourself up and into your normal stance. The weave, also known as the roll, looks as though you're making the letter 'U' underneath his arm. Remember to keep your hands up around your head while you're doing this!

248. Shoulder Roll

There will be times in a boxing match when you will not be in position to slip a punch, or get your hands up in time to block/cover or even parry a punch. The shoulder roll allows you to pivot away from the punch, allowing the brunt of it to roll off your shoulder. Some fighters, like Floyd Mayweather Jr. have made a science out of this.

249. PUNCHES

Keeps these things in mind to execute a proper boxing stance.

  • Keep your chin down. You'll hear this alot.
  • Keep your teeth slightly clenched. If you get hit, keeping your mouth closed will better your chance of not getting knocked out. And you're less likely to lose any teeth.
  • Keep your feet slightly more than shoulder width apart. If you have have too wide of a stance, your mobility will be limited. You will not be able to move quickly. If your feet are too close, you will be off balanced.
  • Keep your elbows close to your body. This protects your body and saves you energy, because you are not wasting any energy holding your elbows up.
  • Keep your hands up. This will allow you to pick off (block & parry) punches. The left hand should be held slightly out.
  • Keep your knees slightly bent.

Here are my rules when throwing a punch.

  • Keep your chin down. If you leave your head up, you are at risk of getting knocked out.
  • For the jab and the cross, be sure to protect your chin by making sure its leaning on the arm that is extended.
  • The hand that is not punching should be close to the face or resting on it. Again, you want to protect your chin. Some instructors advise to keep your hand on your chin, others will say to put it on your temple. Find what is comfortable for you, but do not leave your chin open.

Cross

he cross is a straight punch thrown from the rear hand. With the proper body mechanics, the power of the cross can be greater. Proper technique and body mechanics are as follows: turn the rear foot, knee & hip at the same time, then the shoulder and then the arm, into the punch. Many trainers say that the power of the cross comes from the legs. So it's as if you are pushing off the ball of your foot. And again, do not drop your arm when you are bringing it back. As with the jab, you should try to throw the cross as straight as possible. Avoid throwing a wide cross, because you will be telegraphing your punch. It too should have a corkscrew motion (refer to The Jab).

Jab

1. The first variation is simple. From your boxer's stance, shoot your left arm straight to the target, with a corkscrew motion and return it back to the original position in a straight line. Here comes a list of DO NOTS...

  • Do not drop your arm. If you drop your arm, you will leave yourself open for a counter.
  • Do not pull back before punching. If you do, you will give away your intentions. This is known as telegraphing your punch.
  • Do not throw a wide jab. See above.

2. A second variation is what I like to call an upward jab. Basically, it's a combination of a wide angle upper-cut combined with a jab. It works especially well if you are in a low stance, knees bent, and then rising up with the upside down jab. There is no corkscrew motion with this punch.

3. A third variation or way to throw the jab would be to throw it at the stomach. This is a great way to throw your opponent off. Keep him guessing, throw a few punches high, then throw a jab to the body. Be sure you don't drive the jab straight in and don't square up to him, because this will leave yourself open for a downward counter cross. As with all jabs, you are not trying to knock him out with it, just want to stun him and see how conditioned he is. If you noticed that your opponent flinches or squints when you throw the jab to the stomach, then it is a sure bet he hasn't done his abdominal work. Therefore, it's time to drive your hooks and upper-cuts to that area.

Hook

Proper execution of the hook starts at the feet. Pivot the ball of your lead foot (as if you were putting out a cigarette), your knee, hip, shoulder and arm at the same time. In other words, they turn into the punch at the same time. Your punching arm should be held at a 90 degree angle, that is, your forearm should be at a 90 degree angle from your bicep. Your punching arm should be parallel to the ground. And your fist should be held vertical. Remember to keep your rear hand on your face for protection.

To throw the hook with a horizontal fist, perform the technique above but put a corkscrew motion into the punch. If you are unsure what the corkscrew motion is, refer to The Jab.

When throwing a hook to your opponent's body, be sure to bend your knees slightly. Take a half-step in the direction of the hook, as if you were slipping a cross to the outside. Do not lean forward at the waist! If you do, you will expose yourself and make it difficult for yourself to retreat if your opponent tries to counter.

Upper-Cut

The upper-cut is the second most valuable punch in your arsenal. The first being the jab. It is a punch that is not thrown often enough. And if it is thrown properly, it can finish off your opponent or set up a combination to end the fight. It can be a swift punch or it can be a power punch, depending on how it is thrown.


To execute the upper-cut, drop your punching hand slightly from the on guard position, just a few inches, then shoot it straight up the centerline of your body. Be sure not to let the punch go beyond the top of your head. Whether it lands or misses, you want to be able to bring your hand back to your on guard position as fast as possible. To throw the punch with a bit more force, bend your knees and upper body slightly, then throw your legs and shoulders into the punch. Remember to keep your rear hand on your face for protection. I can't stress this enough.


When throwing an upper-cut to your opponent's body, be sure to bend with your knees slightly. Do not lean forward at the waist! You don't want to lean into your opponent. You will expose your head and make it difficult for yourself to retreat if your opponent tries to counter.

Does it seem like I often repeat myself? GOOD! I want to drill this into your head. Keep your hands up. When one hand is punching, the other should be protecting your face, your chin

At first glance, the overhand looks like a wild and uncontrolled punch. While it is true that boxers do throw haymakers from time to time, the overhand, usually referred to as the overhand right (orthodox stance), is a power punch that is very controlled and usually timed. It is most effective when a shorter fighter is throwing it against a taller opponent.

Overhand



The overhand is thrown with your rear arm. From your neutral stance, lift your rear arm out a few inches then up and over towards your opponent's head. The motion should follow the path of an arc. Be sure to get your shoulder into the punch for added power. Do not over extend the arm, do not drop it either. And remember to keep your other hand on your face for protection. And once again, return the arm back to it's original position.

Shovel-Hook

he shovel-hook is actually a combination of two punches; the hook and the upper-cut. Why would you throw a shovel-hook? One, to mix up your punches, to show your opponent something different, to keep him guessing. And two, it lands differently on the body, therefore, it hits different areas than would the upper-cut or hook alone. It is best if you throw this punch to your opponent's body.



To throw this punch properly, drop your punching hand a few inches, then throw the punch at a 45 degree angle toward your opponent's ribs. In other words, instead of throwing it straight up like an upper-cut or horizontally like a hook, you're throwing it somewhere in between. Again, put your shoulder and hip into the punch for added power.

Block/Jab/Front Push kick

250. Remember to counter as soon as you have blocked the jab, so that you don’t lose your advantage. As you jab is on it on it way back, chamber your leg, ready to push you kick out.

Roundhouse kick/ Spinning Hook kick

251. To achieve a good spinning back kick, continue your spin straight after you miss with the front roundhouse kick, to make your attack one fluid movement. Don’t stop and start.

Jab/Cross/Uppercut/Roundhouse elbow

252. After you jab and cross. Slide into your next two strikes to bring you into close range. Rolling you shoulder will give you greater flexibility in your elbow strike.

Hook/Rising elbow/rising knee/R’house kick

253. Remember that you do not use the clinch hold when you grab your opponent for the knee strike. Don’t forget to lean back into the knee strike for a stronger technique.

254. Jab/Cross/Spinning Back kick- Don’t pull too far back after you have delivered both punches, and this will give you greater power in the thrust of your kick.

255. For a front kick/push kick, lean back on you push kick, but keep straight on you snap kick, and use the ball of the foot for the snap. Keep guard throughout.

256. There are two front kicks,

Push kick – Throw your leg in a thrusting motion. Leaning back will increase the power. Target area is the midsection

257. Snap kick – Begin as you did with a push kick but this time lift your knee up as high as possible as you will be kicking to the head, now use the ball or your foot on the point of impact, don’t lean back in this kick, as you will not get the height that you are after.

258. Jab/Roundhouse elbow/ Rising Knee- From the jab, move straight in with your elbow strike- don’t hesitate. Remember to pull your opponent into you as you are executing your knee strike for max. Effect.

259. Jab/Cross/Roundhouse Kick- Make sure you are standing in a firm stance when you throw your jab and cross.

260. Jab/Roundhouse elbow/Jumping Rising knee- Depending on which stance you use (left or right) you must place your hands on the opposite shoulder to pull your opponent down. Remember that you can use either the body or the head as a target- deepening on your agility.

261. Jab/Cross/Side Kick- Don’t move in too close with your punches, as you need to have some distance to throw in a good side kick. Make sure you pull your cross punch straight back, while turning sideways on, ready to kick.

261. Jab/Cross/Low Roundhouse kick/ Front Kick- Remember to use the instep part of your foot for the roundhouse kick, as you aim here is to weaken you opponent’s stance and maintain the correct distance to follow in with your front kick. Make are you are up on the ball of your kicking foot, ready to deliver your 2nd kick.

262. Front Kick/ R’house knee/ Hook/ R’house elbow- Move into all of your attacks and rotate your hips straight from the hook punch into the elbow strike, to increase the drive and power in your elbow.

263. Front Kick/ Roundhouse Kick/ Cross- After each kick, pull straight back to a full guard and stance. Whenever you are looking toward a target area, take care not to signal your intentions to the opponent.

264. Jab/Roundhouse kick/ Spinning side kick. Make sure you keep your eyes on your opponent as you turn your back and to thrust in using your hips, to give you more drive in your kick.

265. Jab/Cross- Don’t drop the non-punching hand- always keep this as a guarding hand. Never over commit on your punching. Keep relaxed until the point of impact, if you are too tense, you will lose power and speed from your punch.

266. Uppercut/Hook- Note how the hips move into a punch to generate the power and drive, keep your movement smooth, as this will improve the speed of your technique. Always return to you full guard once you have deliver the punch.

267. Front Leg shin block- Remember to circle the blocking leg across the body, don’t just move it up and down. Maintain your guard throughtout, your attacker may switch from low to high roundhouse attack at the last minute.

268. Front Kick Block- When you catch the front leg kick, remember to pull the foot into your chest/stomach area as you push you body forward, to have your opponent vulnerable to a follow-up attack.

269. High Forearm/Low Forearm- For a successful block, always tense your blocking arm (or Arms) as the attack makes impact, when blocking a knee attack, be sure to lean out of the attack as you are blocking.

270. Rear Hand Parry/ Front Hand Parry- Always lean out of the punch, whether slightly back, to the left of to the right, don’t sweep the attack out of the way, as this is likely to overbalance you. Giving your opponent the chance to move in with another rapid-fire attack.

271. Roundhouse elbow/Rising Elbow- Always keep your arms in a guarding position, so that you are ready to follow up with further elbow strikes or punches. Remember, your shoulders must be relaxed for you to throw maximum effort into your elbow strikes.

271. Roundhouse elbow/Rising Elbow- Always keep your arms in a guarding position, so that you are ready to follow up with further elbow strikes or punches. Remember, your shoulders must be relaxed for you to throw maximum effort into your elbow strikes.

272. Punch counter- After you have pushed the attacker away, move away from them immediately for your own safety, your strikes have done enough damage.

273. Wrist Grab Counter- Remember to twist the wrist before you pull back from the wrist grab. When you kick, if wearing soft footwear use the ball of the foot, with strong footwear, you can use the tip.

274. Clinch Work – Remember to pull in tight once you have your opponent in the clinch. From this position, you can control your attacker and your knee strikes will be effective.

275. Clinch and Throw- Drop your hips lower than your opponent’s or you will find it difficult to lift them off the ground, always turn your head as you throw, as this will give you throw greater momentum.

276. Always pull the calf as close to the buttocks as you can, as this makes a stronger technique. Don’t Forget to lean back slightly for the rising knee, so you can drive thru with the strike.

277. There are two types of knee strikes: Roundhouse Knee and Rising Knee.

278. Never strike with your fist only, you strike him with your body. You should not hit with just arm power, the arms are there as a means to transmit great force with the correct timing of feet, waist, shoulder and wrist motion at great speed.

279. Sometimes it pays to use double leads because they are unexpected and the 2nd punch tends to disturb the opponent’s rhythm and thus, paves the way for a follow-up.

280. Always have the legs slightly bent so that the strong thigh muscles come into play (like a spring) especially before coming in.

281. Remember to take up power from the ground thru your legs, waist, and back. Sway all your muscles into your punches (at the same time do your best to cut down motions) and make them drive through. Push off from the ground.

282. Power in hitting comes from a quick twist of the waist, not a swinging, swaying movement, but a pivot over the straight lead leg.

283. As long as the straight line is maintained, as long as the hips are relaxed and free to swing, as long as the shoulders are not tensed and are turned thru to the center line of the body before the arms are extended, power will result and hitting will be an art.

284. Hitting does not mean pushing. True hitting may be likened to the snap of a whip- all the energy is slowly concentrated and then suddenly released with a outpouring of power. In real hitting, the feet are always directly under the body. In pushing, the body is often off balance as the force of the blow does not come from a pivot of the body but only from a push off the rear foot.

285. Endeavor never to finch or close your eyes, but watch your opponent intently all the time. Keep your chin firmly set and nicely tucked away.

286. Follow thru generally refers to continuation of a high rate of movement, or even acceleration from the instant of contact, until the ceasing of contact. The punch should increase in speed throughout its run and when it lands, still have enough momentum and power to drive clear thru the object. Do not aim merely to strike at your man, aim to drive through him, but do not have a lean on effect.

287. Make up your mind that you’ll hit as you possibly can with every ounce of your bodily strength, with every fiber of your mental determination, and also that you’ll keep on hitting harder and harder as you progress through the object.

288. In boxing, it is taught to “strike through” the opponent- to maintain or increase the rate of movement during the contact so that the explosive push carries through farther and changes the opponent’s position more sharply.

289. Wrist snaps at the last instant in striking acts are last moment accelerations that literally go into the object. Instead of relaxing follow-through, the fighter must bring his hands back as fast as he thrusts them out. Reversing the wrists movement aids in last minute acceleration as well as return.

Lead to body

290. A lead to the body is an effective blow used to bother the opponent and bring down his guard.

291. While not a hard blow, it can cause distress if driven to the solar plexus, it is important that the body follow the arm. A blow to the body is more effective and safer if the executioner sinks to the level of the target.

292. To hit with a straight lead to the body, feint with the left hand toward the head by extending the left hand quickly with a slight forward movement.

293. The whole secret of the actual force of a terrific punch is it timing, coordinated of course with the accuracy of its aim.

294. Practice shooting the lead out in a quick succession of blows, withdrawing the striking arm just sufficient so as to enable full power to be put behind each blow.

295. Learn economical motion of delivery from a variety of angles, and then lengthen the distance gradually.

296. One important point- In all hand techniques, the hand moves first, preceding the foot, keep this in mind hand before foot always.

Lead Jab

297. The lead jab is a feeler. It is the basis of all other blows, a loose, easy stinger. It is a whip rather than a club. Ali’s theory is to picture hitting a fly with a swatter.

298. It is often advisable to shoot more than one jab.. The 2nd jab has an excellent chance of landing (Providing the first one was delivered with utmost economy) and it also serves to cover up the first missed first jab. Of course, you should shoot as many more as you wish.

299. If you cannot get at the opponent’s head of body, aim at his bicep.

Straight Rear Thrust to the body

300. Delivering a straight rear thrust to the body: Feint with your lead at the head and draw your opponent’s lead as a counter to your feint, or else wait for him to lead.

301. Stopping a straight rear thrust to the body: Merely press your front arm across your body. At the same time, raise your lead shoulder for fear the body blow turns into a double hit. Loop Hit

302. When properly times and correctly delivered, the straight rear thrust to the body is a most punishing blow and a comparatively safe one.

Rear Cross

303. The rear cross is delivered in much the same manner as the lead jab in that it travels in a perfectly straight line. The rear cross, however, is the heavy artillery and the twist at your waist will be much greater.

304. In any power blow, the bone structure must be aligned so as to form one straight body side or line which enables it to support the weight of the body, thus freeing the muscles to propel the other side of the body forward and create force. One side of the body must always be in a straight line.

305. Remember the secret of power in the straight rear cross is using the lead side of the body as a hinge and allowing the rear side of the body to swing free.

306. As the arm is extended, the lead arm is held close to the side in position of guard. This is done not only for an excepted counter, but also so the boxer will be in position to throw the second follow-up punch. Remember one hand out, one hand back. This movement must be practiced until it can be easily, quickly, and correctly performed. The arm should drive out with such snapping force as would seem to pull a clear of the socket. Again, the blow must be driven through, not just at, an object. The arm then relaxes back to the on-guard position.

307. Because the rears cross is a long range blow, to be effective it must be delivered straight as an arrow, fast as a shot and without warning.

308. The most important part of the rear cross is to cultivate a delivery speed so , when you strike, the damage is done before your opponent realizes it.

309. You must also be accurate with the straight rear cross fat more accurate than your lead, and the strightther you keep the cross, the more accurate and the more explosive it will be.

In-fighting Short Man Vs. Tall Man

310. Keep your hands up, close to your body. Bob and weave, moving from side to side.

311. Gauge your opponent’s leads – make him iss and get inside his punches by ducking, slipping, feinting or sticking with controlling hands. A short, straight left, rather than a hard, telegraphed one will do the trick. The opportunity is usually there but only for an instant – hence, the short, fast left, rather than the looping, hard left.

The Hook

312. The hook is more effective as a counterblow. It is never a wide, looping blow, but is more like a loose, easy, snapply punch. Remember the pivot is the key, footwork makes the punch.

Lead Hook

313. The lead hook should be used judiciously, it is most effective when going in or coming out and is useful against an over reaching straight or against swings.

314. The lead hook is also a good punch while infighting – it comes from the side, outside the range of vision, as it were, and will go around the guard. This is valuable when close in, after the opponent is shaken by a straight blow.

315. The body is the easier target for the simple reason it covers a far larger surface than the jaw and is less mobile. The groin might be a better target, too, and is harder to block then the jaw.

316. A hook to the body is more effective close in. Feint to his head, then in a flash, step forward with the lead foot and sink your lead hook into his stomach, ribs, groin, or whichever target is closer.

317. At the same time, duck to the opposite side from which your hook is being throw. In doing this, you must bend your lead kknee,m braining your shoulder as near as possible, level with the striking point. To perverse balance, turn the toe of the rear foot well out. Keep your guard up.

318. Always jab or feint to get distance. For Example, feint a cross to prepare leverage but don’t throw it too far.

319. Most boxers pull their hand back too far before throwing the hook. Try not to pull or lower the hand. Enough power can be put into the punch without pulling the arm far back. Much of the kick behing the lead hook is accomplished by the footwork.

320. Above all, minimize all motion so that you will be moving just enough to have the max. effect.

321. The more sharply the elbow is bent, the tighter and more explosive the hook. Experience with the arm slighty rigid prior to landing.

322. There are no wrists in boxing. The forearm and the fist should be used as one solid piece, like a club with a knot on the end on the end of it.

323. The fist should be kept on a straight line with the forearm and there should be no bending of the wrist in any direction. Be careful not to hit with your thumb.

Shovel Hook

324. Shovel hook are throw inside with the elbows in pressing tightly against the hips for body blows and pressing tightly against the lower ribs for head blows.

325. They are throwing from your on guard position and they are short range dangles. Make certain you have no tension in the elbow, shoulder or legs until the whirl is started. Your hip comes up in a vigorous shoveling hunch and your hand is at a 45 degree angle. The punch is an angle is to shoot inside an opponent’s defense.

Corkscrew Hook

326. Strictly speaking a corkscrew hook is delivered almost like a straight punch with the difference that, just before contract, the wrist is turned sharply. It is curved, training knuckle jab for medium range.

327. The essence of any hook is that the striker raises the elbow at the last possible moment when swinging. This will bring his knuck;les around so they will make contact when the pucnh lands.

328. If you have a potent right corkscrew that flashed in without warning. You opponent will be very cautious about meanacing you with his rear left fist. You can use the corkscrew hook to beat an adversary’s rear cross.

329. Moreoever, if he permits his guarding left head to creep too far forward as he blocks or parries your leading right jab, your corkscrew hook can snap down behind that guarding left and nail his jaw.

The Uppercut

330. Uppercuts can be used for head down charges and wild swinging blows. This presupposes that you do not go in with your head down of body bent forward until you have thoroughly sized up your opponent’s style or you will run into an uppercut.

331. The short uppercut is an effective one. Keep your legs bent before striking, straighten them suddenly as you send the punch in.

332. Get up on your toes and lean back a little as the blow lands, dropping more weight on the left leg when using the right and more on the right leg when using the left.

333. Upward hook : You screw the blow up and in so that you can send it to the chin of a man who covers his face by holding his arm across it. Use a violent turn of the hip

334. Horizontal hook : Forward hook, both go over or around the man’s guard. Its almost a bent-arm jab. Drive through with the body.

COMBINATION PUNCHING

335. A good boxer hits from every angle. Each punch sets him in position to deliver another punch. He is always on center, never off balance, the more effective combinations a fighter has, the more different types of opponents he will be able to defeat.

336. For long-range fighting, jab with your lead and cross with your rear. For short-range fighting use hooks, rear hand body blows and uppercuts.

337. Learn to hold your fire until you can hit your opponent. Back him to the ropes or corner him before you attack. Don’t waste your energy missing. If he does the leading, avoid his punches and hit back with solid counterpunches before he can get away.

338. Keep loose and relaxed except when actually fighting. Develop speed, timing, and judgment of distance by many hard workouts.

Feints

339. A slight wave of the hand, a stamp of the foot, a sudden shout, etc. can produce sensory irradiations sufficient to reduce coordination. This mechanism is at the reflex level of human behaviors and even many years of experience cannot erase the distracting effects of extraneous stimuli.

340. Good feints are decisive, expressive and threading and one can say that JKD is build on feints and actions connected with them.

341. The feint is a deceiving thrust which invites and lures the opponent to make the appropriate parry.

342. As the opponent takes the parry, the fighters hand disengages from the opponent’s parrying hand and the thrust is completed in the opened line with either hand. The feint is composed of a false thrust and a real and evasive thrust.

The object of the feint:

343. To open the line in which one intends to attack

344. To make the opponent hesitate while immediately closing the distance

345. To deceive the parry which the feint provokes – to trap and hit or delay the attack and hit as the opponent moves back to recover

346. Introduction of the feint: As a direct thrust, evasive thrust, a engagement, disengagement, pressure, violent pressure, beat ,as a cut-over

Feints:

347. Feint a lead jab to the face and jab to the stomach

348. Feint a lead jab to the stomach and jab to the face

349. Feint a jab to the face, feint a rear thrust to the face and then jabs to lead to the chin.

350. Feint a straight rear thrust to the jaw and hook the lead to the body.

351. Feint a lead jab to the chin and deliver a rear uppercut to the body.

Parry

352. Parrying is a sudden movement of the hand from the inside or outside onto an oncoming blow, to deflect the blow from its original path. It is a light, easy movement depending on timing rather than force. A blow is never parried until the last moment and always close to the body.

353. The object in the parry is to use just enough deflecting motion to protect the threatened area. If you over protect (move the hand too far to one side), you are vulnerable to disengaging attacks.

354. To reach out to parry a blow not only makes openings for counter-blows, but also enables the opponent to change the direction of his blow. Parry late rather than early.

356. Parrying is a useful form of defense. It is easily performed and should be used whenever possible.

357. Parrying is more refined than blocking which uses force and causes confusion of the tissues, nerves, and bones.

358. Blocking should be used only when it is necessary because it weakens rather than conserves bodily force. A well delivered blow, even if blocked, will disturb balance, prevent countering and create opening for other blows.

359. Study the parries in fencing.

360. Against a very fast fighter or one with a marked superiority of height or reach, it is often necessary to step backwards when making a parry.

361. When parrying with a step backwards, the parry should be taken as the rear foot moves backwards in the course of breaking ground. In other words, the parry should be formed with the step back and not after it has been completed.

Tools

362. In boxing, it is a correct maxim that a good offense is the best defense. A good offense consists of leads, false moves and counterpunches supported by mobility, pressure, and generalship.

363. A good boxer is able to beat his opponent to the punch with lighting fast leads and draw out his opponent’s counterpunches with feints in such a way as to ma

Precision and Power

364. A powerful athlete is not a strong athlete, but one who can exert his strength quickly.

365. Since power equals force times speed, if the athlete learns to make faster movements he increases his power, even though the contractile pulling strength of his muscles remains unchanged. Thus, a smaller man who can swing faster may hit as hard or as far as the heavier man who swings slowly.

366. The athlete who is building muscles thru weight training should be very sure to be adequately on speed and flexibility at the same time. A strong man will be like a bull with its colossal strength futilely pursuing the matador or like a low geared truck chasing a rabbit.

Balance

367. Balance is achieved only thru correct body alignment. The feet, the legs, the trunk, the head are all important in creating and maintaining a balanced position. They are the vehicles of body force, keeping the feet in proper relation to each other, as well as to the body, helps to maintain correct body alignment.

368. Too wide a stance prevents proper alignment, destroying the purpose of balance but obtaining solidarity and power at the cost of speed and efficient movement.

369. A short stance prevents balance as it does not give a basis from which to work, speed results but at a loss of power and balance.

370. The secret of a proper balance in the proper stance is to keep the feet directly under the body, which means they should be at a medium apart.

371. Either the weight is balanced over both legs or in boxing it is carried slightly forward over the lead leg. The lead leg is fairly straight and the knee is loose and easy, not locked. The lead side of the body forms a straight line from the lead heel to the tip of the head shoulder. This position permits relaxation, speed, balance, and easy movement, as well a mechanical advantage, making great power.

372. For an attack , the center of gravity should be imperceptibly be shifted to the front foot in order to aloe the back leg and foot freedom for the shortest, faster and most explosive lunge.

373. For a parry, the center of gravity should be shifted slightly to the rear foot so that the distance is increased and more time is allowed for the parry and riposte movements.

374. Always stay in balance to throw another kick or punch, watch out for too much commitment.

Reaction

375. Reaction time becomes longer under the following conditions:

Not trained in any type of system, tiredness, absentmindedness, emotionally upset (anger, fear, etc….)

376. Opponent’s reaction time is lengthened:

Immediately after the completion of a technique, when his stimuli is combined, when he is inhaling, when he withdraws his energy, when his attention or slight is misdirected, when he is physically or mentally off-balance.

Timing

377. Aim at quick hitting and do not sacrifice speed for power. A terrific kick and a powerful punch depends on 2 things Levarge, timing. Timing is an integral part of leverage, but the reverse is not the case. One does not need strength or weight to hit hard. Timing a blow is the secret of powerful hitting.

378. Timing one’s blow in boxing means the art of hitting the rival as he comes forward or perhaps is lured into coming forward.

379. The good fighter seems to out-game his adversary, whenever possible, takes the initative and influences the reaction of his opponent. Then, his actions are carried out purposefully and without hesitation.

380. This requires confidence and no one, repeat no one can be really heavy hitter through perfect timing unless he has complete faith in his own ability.

381. Attack when your opponent is preoccupied, when he is preparing his offensive, on his advance, his absence of touch, his engagement and change of same. Such results an unceasing concentration and vigilance.

When and how to attack

382. Attack by deception. The master boxer has at his command techniques that bewilder and confuse the opponent, thereby creating many opening.

383. He feints his opponent into “knots”. He combines hitting with feints in such a manner that both appear to be the same. He combines hitting with feints in such a manner that both appear to be the same. He draws his opponent to him, forcing whatever he desires.

384. Through defensive hitting and judicious movement, he keeps his opponent off balance. The master boxer has the ability to get in close and understands the value of in-fighting. He has so perfected the shift that it is used for attack as well as defense.

385. Finally, he is the master of counter-fighting, for he knows when to attack and when to allow attack Scientific attack, then is no simple matter, but he requires years of study and practice for its successful use.

Feints

386. Feinting requires using the eyes, hands, body and legs in a single effort to deceive an opponent. These movements are really decoys and if the opponent attempts to adjust his defense, the expert takes advantage of the opening created.

387. Feinting is also used to ascertain what the opponent’s reaction will be to each movement.

388. Feinting creates only momentary openings. To be able to take advantage of these openings mean instant reflex action or foreknowledge of what openings will be created by certain feients.

389. If an opening is created by a certain feint, that opening should not be until a clean, sure blow will result. A good fighter knows what openings will result before he feints and makes use of his knowledge by initiating his follow-up action almost before the opening results. Whenever two fighters of equal speed, strength, and skill are matched, the one who is the master of the feient will be the winner.

390. The essential elements in feinting are rapidity, change, deception, and precision followed by clean crisp blows. Feints used too often in the same way will enable the opponenet to time them for a counterattack, thus defeating their very purpose.

391. Relaxtion is esstentail for faster and more powerful punching, let your lead punch shoot loosely and easily, do not tighten up or clench your fist until the moment of impact. All punches should end with a snap several inches behind the target, thus you punch throught the opponent instead of at him.

392. When advancing to attack, the lead foot should not land before the first makes constant or the body weight will end up on the floor instead of behind the punch. Remember to take up power from the ground by pushing off with the rear foot.

Lead Jab

393. The lead jab is a feeler, it is the basis of all other blows, a loose, easy stinger. It is a whip rather than club, ali’s theory is to picture hitting a fly with a swatter.

394. In offense, the lead jab serves to keep your opponent off-balance and paves the way for more severe punching.

395. When used as a defensive blow, the jab often stops or effectivetly meets a attack.

396. Keep in mind that there is nothing worse than a slow jab, except one which is telegraphed.

397. The jab is snapped across, not pushed, and should be brought back high and kept high to offset a rear-hand counter.

398. The arms are merely relax and sink back to the body rather than being pulled back.

399. At the time of landing the jab, the chin is tucked down and the shoulder is curved around the chin as a protective covering.

400. In all hitting, including the lead jab, all force is outward from the body. The movement of the lead jab should be a cont. winding motion from the shoulder.

401. Continue to practice the jab until it is light, easy, natural movemet.

402. Carry the shoulder and arm relaxed and ready at all times. It requires long, diligent practice to make the movement automatic and to obtain speed and power without apparent effort. Accuracy should be the main objective and the striaghther you jab, the better.

Straight Rear Thrust To Body

403. The straight rear thrust to the body is a power blow and used either as a counter or after a preliminary feint with the leading hand. As in the leading jab to the body, the body follows the bow. It is effective in pulling down an oppoenet’s guard and can be used with great success against a taller fighter.

404. Against a celver defensive fighter, the lead hook is sometimes the only way you can penetrate his defense or force him to vary it so that you can find openings for other types of punches.

405. Frequently, a boxer tries to put too much body behind the punch, thereby making it a push punch. The hook is a loose, arm propelled punch, the kick comes frm the looseness of the delivery and the proper pivoting of the feet and body.

406. The weight of the body is shifted with the hook to the side opposite the side you hook from. If you lead a hook, you step in with the punch to make you reach good, use a loose easy snappy punch, never a wide and looping blow.

407. In loose hooking, the whip of the arm is caused by turning the body away from the arm until the range of movement in the shoulder joint is completely used.

408. Then the arm must turn with the body, executed quickly, this causes the arm to whip forward as if released from a blow. Make the blow snappy, always think of speed and more speed. Aim to drive through the opponent.

409. The more you open an outside hook, the more it degenerates into a swing. You must keep it right, also when you open a hook you open your own defense.

410. Always keep the rear hand high as a shield for the other side of your face, the rear elbow protects the ribs.

411. When blocking a hook, the tendency is to pull away or out from the blow. This is wrong thing to do. Move in, not out, so that the hook ends harmlessly around your neck.

Rear Hook

412. The rear hook is valuable for in-fighting, when coming away on the break or when the opponent is backing away. Sometimes you can take your opponent’s attention off the lead hook by showing him your rear punch.

Footwork

413. Mobility is vitally important in defense as well, for a moving target is definitely harder to hit and kick. Footwork can and will beat any kick or punch. The more adapt a fighter is at footwork, the less does he make use of his arms in avoiding kicks and blows.

414. By means of skillful and timely sidestepping and slipping, he ca get clear of almost any kick or punch, thus preserving both of his guns, as well as his balance and evergy for counters.

415. Above all, footwork should be easy and relaxing. The feet are kept at a comfortable distance apart according to the individual, without any strain

416. Footwork enables you to break ground and escape punishment, to get out of a tight corner, to allow the heavy slugger to tire himself in his vain attempts to land a punch, it also puts pep into a punch.

417. Good footwork means good balance in action and from this springs hitting power and the ability to avoid punishment. Every movement involves the coordination of hands, feet and brain.

418. A fighter should not be flatfooted but should feel the floor with the balls of the feet as though they were strong springs, ready to accelerate or retard his movements as required by changing conditions.

419. The ideal position of the feet is one that enables you to move quickly in any direction and to be so balanced as to resist blows from all angles. Remember the small phasic bent-knee stance.

420. The rear heel is the piston of the whole fighting machines.

421. Lighten the stance so the force of inertia to be overcome will be less. The best way to learn proper footwork is to shadow box many rounds, giving special attention to becoming light on your feet. Gradually, this way of stepping around will become natural to you and you will do it easily and mechanically without giving it a thought.

422. You should operate in the same manner as a graceful ballroom dancer who uses the feet, ankles, and calves, he slithers around the floor.

423. There are only 4 possible in footwork: advancing, retrating, circling left or right

424. Remember do not attempt to hit while backing away, your weight has to shift forward, step back, halt then hit of learn to shift your body weight momentarily forward with the foot backs up.

425. In nearly all cases, you move first the foot nearest the direction you intend to go in. In order to do the step in the quickest possible manner, the body should away over in the direction you are going slighty before the step is made.

426. Footwork can be gained also by skipping rope, sparring and shadow boxing.

Slipping

427. Slipping is avoiding a blow without actually moving the body out of range. It is used primarily against straight leads and counters. It calls for exact timing and judgement and, to be effective, it must be executed so that the blow is escaped only by the smallest fraction.

428. Slipping is a most valuable technique, leaving both hands free to counter. It is the real basis of counter-fighting and is performed by the expert.

Ducking

429. Ducking is dropping the body forward under swings and hooks (hands or feet) directed at the head.

430. It is executed primarily from the waist. Ducking is used as a means of escaping blows and allowing the fighter to remain in range for a counterattack. It Is just necessary to learn to duck swings and hooks as it is to slip straight punches. Both are important in counterpunches.

The Snap Back

431. The snap back means simply to snap the bodhy away from the straight lead enough to make the opponent miss. As the opponent’s arm relaxes to his body, it is possible move in with a stiff counter.

432. This is very effective technique against a lead jab and may also be used as the basis of the one-two combination blow.

Rolling

433. Rolling nullifies the force of a blow by moving the body with it.

Against a straight blow, the movement is backward

Against hooks, the movement is to either side

Against uppercuts, it is backwards and away

Against hammers, it is a circular movement down to either side

Attack

434. There is a little direct attack in Jeet Kune Do. Practically all offensive action is indirect, coming after a feint or taking the form of countering after an opponent’s attack is foiled or spent- it requires agile maneuvering, feinting and drawing an opponent, a scientic plan.

434. If a fighter concentrates sufficiently, senses the movement to attack and acts upon it swiftly and decisively, the prospects of success are greatly enhanced.

435. Conserve your energy but attack decisively, confidently and with a single hand.

Attack

436. Thus, the first step for anyone is learning to hit and kick properly with either limb, hitting and kicking must also be taught in conjunction with footwork

437. Nothing bothers an adversary more than variety in both attack and defense, and it eases physical strain by constantly shifting the onus of exertion from one group of muscles to another.

438. Likewise, nothing is more dangerous than a half-hearted attack let your attacks flym concerning yhourself only with the correct and most determined execution of your offensive.

439. While attacking, you should look as boldly aggressive as a beast of prey without becoming reckless

440. In order to bring pressure at once upon the adversary’s morale. Possess the eye of an eagle, the cunning of a fox, the agility and alertness of a car with the courage, aggressiveness and fierceness of a panther, the striking power of a cobra and the resistance of a monogoose.

441. Use double leads against a man who is slow on his feet or who is exhausted.

Counterfighting

442. According to boxing, avoiding your opponent’s lead, the first part of counterfighitng may be done in three ways:

443. Make him miss by slipping it, ducking it or drawing away from it

444. You can guard or deflect straight punches by turning them away from youm causing them to miss and expand themselves.

445. You can block the punch with a part of yhour body which can stand this punching- few blocks are recommended. It is much better for you and more tiring for the opponent if he misses.

446. To counter, you must avoid being hit and success in hitting your opponent while he is still out of position as a result of missing you.

447. You must instinctively and instantaneously. This is possible though faithful drilling, once you learn to counter instinctively, yhou can devote yhour awareness to your broad plan of battle.

448. To counter, you must avoid being hit and succeed in hitting your opponent while he is still out of position as a result of missing you. You must act instinctively and instantaneously.

449. This is possible through faithful drilling, once you learn to counter instinctively, yhou can devote yhour awareness to yhour broad plan of battle.

450. The counterattack is not a defensive action but a method of using an opponent’s offense as a means to the successful completion of one’s own attack.

451. The counterattack is an advanced phase of offense requieing a foreknowledge of specific openings which will result from attack by the opponent.

452. Fighting should be done with the head, not with the hands or feet. It is true that during the time of actual fighting, one does not think of how to fight but rather, of the weakness or strength of the opponent, of possible openings and opportunitites.

453. Fighting will never reach the stage of a true art unless performance of skill is made automatic and the cortex freed to think and to associate, to make plans and to judge.

454. The higher nerve centers always retain control and will act when necessary. It is like pressing a buttion to start of stop a machine.

Right hander vs. Left Hander

455. The left hook is very effective as an offensive punch, and as a counter punch throw immediately after a short hop back. Remember, a southpaw who uses his right hand efficiently along with his norammly effective left hand is hard to beat.

456. The right-hander must keep his right hand slightly higher and either beat the left-hander to the punch with a sharp left, or feint with a left-hand punch, hop back, and then counter with a sharp left, followed by a right hook.

457. Another version is to keep moving to the right, using the right hand a lot for defense and the lefts for attacks to the head and body.

458. Slipping outside a left hander’s elongated left arm or outside his left lead and countering with a long left hook to the body is good stuff.

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